The Runaway Cats

The Runaway Cats

The Runaway Cats is a challenging Puzzle game where the goal is to catch the cat.

Cats are intelligent creatures who know their way out, so you need to think hard about which trap to set.
Narrowing down the path and leaving the cat without the exit is a win in this puzzle.
Each time you choose a tile, the cat moves to the next one unless she is in a trap.
The Cat will try to get out of the maze at every chance she gets, so you have to prevent that by blocking the exit with obstacles.

Rules and Instructions for The Runaway Cats

Point and click

Use your BRAIN SKILLS to predict which path is the best place to CATCH the cat.
Get help from the MIGHTY BOOSTERS who are in the role of obstacles. Cats are sneaky, but they can’t resist our obstacles, who are adapted to the cats' weaknesses.
Watch out! Our CATS have different INTELLECT and characters, so you can't easily predict how to catch the cat.

How would the category of this game be described?

This game is categorized as Adventure in terms of its type.

What engine or tool is used for the game’s animations and physics?

The WebGL tool was chosen to create this game.

What company or developer team brought this game to market?

The studio that worked on the development of this game is Brave Giant LTD.

What gender is the game targeted towards?

The primary focus of this game is on Male & Female.

Is this game compatible with mobile devices?

The Runaway Cats is designed to work smoothly on mobile devices.

Which descriptors are used to tag this game?

The primary descriptors for this game are 2d, cat, catch, escape.

Does the game include any blood-related elements?

Yes, The Runaway Cats contains blood or gore.

What age demographic is the game aimed at?

The Kids, Teens age ranges are most appropriate for playing this game.

Is there any form of cruelty depicted in the game?

Yes, there is harm or cruelty in The Runaway Cats.

Is the game suitable for younger children?

No, The Runaway Cats is not designed for young audiences.
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